(Translated
from Japanese with the aid of Google Translate)
Nintendo is
known from its secrecy but the silent was broken yesterday when a secure source
revealed interesting details about the new Mario game and more. The project is
dubbed Super Mario Revolution. “You will never die in the new (Mario) game or,
better saying, you will die but you can reverse it with the press of a button
that rewinds time (and your actions in the game) until you think you reached a
better situation.” According to the source, the team involved in the project is
working to give the player the ability to rewind up to five minutes of
gameplay even though the majority of the players will only rewind a few
seconds, based on the behavior of the game testers. The source added that the
ability to rewind time is aimed “to give players a less punishing more dynamic gameplay
experience. We noticed that the new system is used a lot, not only when dying but at
very different situations, is the second command more used in the game after the
jump button.” Even with dying being removed from the game, checkpoints marking
important places of the stage will remain for the sake of fast travelling to a
given location, what implies that Mario will revisit the stages as in Mario
Odyssey. Other incredible news is that each stage will have its own unique art
style not only created from scratch by Nintendo but also based on styles from several
movements from History of Art like “impressionism, pointillism, pop art and rock
painting”.
“The only
thing that will not change (in art style) is Mario; everything else will look
stunningly different from a world to another. Some worlds will look like moving
paints. It’s just gorgeous and extremely fresh,” says the source.
When asked
about the participation of Shigeru Miyamoto on the process, the very talkative
source said he is working hard with gamification and that Nintendo plans to
unveil something sometime 2020. “It’s a new trend with a lot of uncharted territory
to cover and grasp, but Nintendo sees a big opportunity there and we’re
pursuing it. One thing we have discovered that is at heart of gamification is
that efforts must be followed by positive feedback, preferably some kind of
reward as fast and often as possible. Miyamoto is studying in which ways he can
convey this simple concept in educational and professional areas. There’s a lot
to be done. We are at early stages of development, throwing some concepts on
the table and making a lot of brainstorm. There’s a group formed by
Miyamoto-san with people from all of our teams in order to have the broadest
and richest environment for ideas to arise.”
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